Yes, you read that right! The amazing MMORPG game Final Fantasy is coming on Playstation®5 and has already launched their open beta. Final Fantasy XIV’s servers are now online along with their latest patch ‘Death Upon Dawn’ (5.5).
Patch (5.5) servers as a story bridge between Final Fantasy’s previous expansion (Shadowbringers) and the upcoming one (Endwalker). In terms of performance, players can choose between 1080p with 60FPS, 1440p with 60FPS and 4k modes with 40FPS. Alongside, FFXIV has added new quests, balance changes, new game, updates and more.
Here is what Shoichi Matsuzawa, Final Fantasy XIV’s project manager said:
” We will offer three rendering resolutions to choose from in the PS5 version: 4K (2160p), WQHD (1440p), Full HD (1080p), which will then be scaled to match your TV’s output. I wouldn’t want to make sweeping generalizations since there are so many different types of content in FFXIV, but in general, WQHD (1440p) and Full HD (1080p) should run at around 60 FPS during normal gameplay, and even in 4K (2160p) you should see frame rates around 40 FPS — significantly higher than the PS4 version. Of course, there are some instances where you have a few dozen (to a few hundred!) players gathering in certain areas, which places a heavy load on rendering, but even then I believe you can still achieve around a stable 30 FPS.
We implemented haptic feedback for a number of actions to deepen our players’ immersion further: this includes [introducing unique haptic feedback to things like] the footsteps of various mounts, actions for Disciples of the Land and Hand, and more. When it came to battle content, we deliberately kept the feedback to a minimum — for example, when a player uses a limit break — as we did not want to interfere with players’ concentration during a fight. We would love to hear player feedback regarding this, as we can take that into consideration as we make future adjustments.
When it comes to adaptive triggers, there aren’t too many areas within the game’s systems to which this feature would apply, but we did integrate it into smaller-scale content where we could, such as quests where you enter an FPS-type mode to complete certain objectives.”